[Counter] Build Stats

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[Counter] Build Stats

Sash
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[Counter] Build Stats



Thread Completion: 7%


Variety of builds and their stats. Meant for reference material when building ACs. Specifically, counter-building the metagame is the intention of this thread, which I may as well assume for all intents and purposes that no one shall ever visit.

However, I have chosen not to simply keep these notes on my computer - there may be a few select individuals or groups that can benefit from this in some way, so I shall keep this information here.

Viva la Sash Pack. Purge the Alien, Weeaboo



Now on to the good stuff.








Standard Quad


Threat: Medium/Priority 5.5
If Skilled: 8

[This sort of build can be a problem if the player can conserve AP and ammo into the late game]



Normal 149 [Est 150~ or less]
HB 302 [Est 300~ depending on Toko]


AP 44232
KE 1555
CE 2389
TE 834


Stab 1113
RR 1565
Turning 657 [Est 650-660?]
Combat EN 6623 [Est anywhere from 4k to 6k]



Analysis

Standard Quad enemy type. Fave with armor break will shred through this thing's AP. Be mindful that RR can hit much higher than 1600, so it is advised to carefully plan a rush on the target to coincide with a Sawa round or Large Missile from yourself or a teammate if you need Armor Break against this archetype. Emphasis can be placed on the fact that this thing will not withstand 201 Strekozas, but nonetheless takes a lot of damage before going down.
  • For reference in combat:
    • Refrain from focusing this sort of target early unless it poses a real threat to the team - it is bulky as fuck and won't go down easily unless there are a lot of Sawas involved.
    • You can safely ignore this target in favor of more concerning enemy types.
    • If you want to prioritize these things early, poke frequently and try to Sawa them after taking off their shields.
    • This type of build is very weak to TE attacks, but will be at height to nullify their effects.







Standard Quad [KE]


Threat: Medium/Priority 6.5
If Skilled: 8

[Like the previous, it is only as good as the player. Poorly played, it is a liability rather than an asset!]



Normal 150 [Est 150~ or less. Normally higher than the non-spec.]
HB 305 [Est 300~ depending on Toko]


AP 42820
KE 1876
CE 2392
TE 390


Stab 1113
RR 1546
Turning 659 [Est 650-660?]
Combat EN 6774 [Est 5k or slightly higher than the non-spec model]



Analysis

KE-Spec Light Quad. You can be assured that anyone running this frame knows precisely what they are doing. Fave with or without armor break will shred through this thing's AP regardless, which is ironically the #2 reason that I run a Fave. The KE-Spec is just about equivalent to the Standard version, but with some key differences. One, it buffs Laser-Speed, reducing the damage output of HSM+KRSW by a noticeable amount. Second, it lacks any form of TE defense, making PMGs a great method of taking them down. They're still weak to Streks, so those weapons make an acceptable last resort.
  • For reference in combat:
    • Anyone running this frame probably knows what they are doing - beware of Laser-Speed utilization.
    • This variant is actually somewhat of a maverick - it can be a target of opportunity or a big threat depending.
    • The KE-Spec Light Quad is surprisingly quick, and combined with pilot skill, they can be quite evasive. Be sure to catch them out of position before committing to an attack or you may trade poorly against their weapons if they can evade you.
    • This type of build is even weaker to TE attacks.







Special Case: Full-Sawa Quad


Threat: Very High/Priority 9

[If they can land their shots, you're in for a world of hurt. Eliminate this AC with all available firepower.]



These can and will clutch a match as well as contribute significant firepower for a team. Be especially careful not to take unnecessary damage from Dual Sawa or dedicated Laser-Speed. If it becomes late in the match and they still have AP and Ammo, you are completely screwed.








Standard GB Heavy [AOI.2]


Threat: High/Priority: 7
If Skilled: 10+

[This will carry the game if you aren't careful]



Normal 115 [Est 115~ or less. Some may opt for Dafeng or Toko with a combination of Vital, which bumps up speed considerably.]
HB 270 [Est 270~ Not going to matter, they're spamming Glide Boosts.]


AP 38431
KE 1674
CE 2097
TE 2927


Stab 1048
RR 1207
Turning 705 [Est somewhere in the upper 600s, but never much higher than 720.]
Combat EN 2482 [Est 4 or 5k if they chose Vital or a different Booster.]



Analysis

Hah. This thing's a threat. I can count the number of people on one hand that would actually make use of this thing though, myself included.
  • For reference in combat:
    • Anyone running this frame definitely knows what they are up to - beware of excessive offensive maneuvers.
    • This build is hella dangerous and doesn't give a fuck about most weapons without Armor Break options.
    • While this thing can hit like a truck, staying with your teammates and retaining good positioning can keep you alive very well.
    • You can hit this sort of AC very hard with Laser-Speed. If they don't carry a CE shield, you can opt to out-flank it and take it out the same way that it might take you out.
    • Avoid Large Missiles like the plague. They can be a death sentence if this AC happens to be Glide Boosting towards you.







Bulky GB Heavy [AOI.1]


Threat: Medium/Priority: 6.5
If Skilled: 8.5

[Most of the time, these will be just the average player, so assign an appropriate threat level if they're not carrying an LM or DBR at all - you can probably just focus them early for a free kill or ignore them altogether]



Normal 107 [Est 110~ or less. Some may opt for Dafeng or Toko with a combination of Vital, which bumps up speed considerably.]
HB 250 [Est 250~ Not going to matter, they're spamming Glide Boosts.]


AP 38125
KE 1728
CE 2108
TE 3077


Stab 1055
RR 1354
Turning 679 [Est somewhere in the upper 600s, but never much higher than 690.]
Combat EN 2828 [Est 4 or 5k if they chose Vital or a different Booster.]



Analysis

Hah. This thing's also a threat. I suspect that there are a greater number of people running something similar to this, but they probably won't be using the full DBR+LM+PMG+Shield setup, rather, something with Gats... Wasteful.
  • For reference in combat:
    • This frame will be heavily modified. Either way, keep in mind that UBR will be effective on all but one of them.
    • This build is slow but dangerous and doesn't give a fuck about most weapons without Armor Break options.
    • While this thing can hit like a truck, it is actually hella slow without glide boost and can be easily outflanked or consigned to the ground.
    • You can hit this sort of AC very hard with Laser-Speed. A wise player will know this and never take you head-on.
    • VTFs will discourage this thing from staying near you unless it packs a KE Shield. It will be hard-pressed to evade a volley of VTFs, but remember to use them wisely - fire before they're in range to force them to disengage or commit and take a lot of damage You'll be able to trade passably if you can launch at least two volleys, even if you take a Large Missile in return.
    • Avoid Large Missiles like the plague. They can be a death sentence if this AC happens to be Glide Boosting towards you.







Special Case: Non-GB/BR/LM Heavy


Threat: Low/Priority: 1

[Kick these idiots unless they look like they know what they're doing... in which case...]



It isn't worth treating these as anything more than zombies which may or may not attack/camp unexpectedly/predictably. It is best to analyze the individual player. If these are armed with silly weapons, go for a free kill.








Special Case: Specialist/Mobility Heavy


Threat: Medium/Priority 6.5

[If it is obvious that the player is a veteran - even if their build is rather odd - elevate their threat level accordingly. Remember that the frame is the most important part, so take advantage of their weaknesses and mind their capabilities!]



I can count the number of people on my hands that are worthy of respect in this regard. Either way, expect very specialized tactics and a particularly inherent element of fanatical resistance.







Light can be just as blinding as Darkness. Bring some Sunglasses.
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