Game Design Discussion

Suggest and participate in new game design topic discussions
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Sub-Forums & Topics (61)
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Archive (92 topics)
1037
by noklu
Design Philosophy, Attack=Defend? by [yournamehere]
2
by SwiiTcHBacK
Guide to Map Design by Forgers by GodlyPerfection
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by DarkJediMasterX
Designing Better Levels Through Human Survival Instinct by GodlyPerfection
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by external memory
Points of Interest and A Theory of Flow by GodlyPerfection
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by external memory
Avoiding Similarity by GodlyPerfection
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by external memory
Ben’s Small Bible of Realistic Multiplayer Level Design by GodlyPerfection
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by external memory
"Ultimate Level Design Guide" by GodlyPerfection
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by P1 Mario
Marketing and Communities by GodlyPerfection
30
by Spiteful Crow
Why you should share your game design by GodlyPerfection
15
by Spiteful Crow
Continuity Level Design by GodlyPerfection
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by Spiteful Crow
Quake Competitive Design Guide by GodlyPerfection
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by Spiteful Crow
Carney's Crash Course: Map Design 101 by GodlyPerfection
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by Spiteful Crow
No More Wrong Turns by GodlyPerfection
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by Spiteful Crow
Investigation into Modular Design by GodlyPerfection
23
by Spiteful Crow
Functional Lightning by GodlyPerfection
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by Spiteful Crow
Extra Creditz - Graphics vs Aesthetics by GodlyPerfection
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by GodlyPerfection
What makes a "Base" a "Base?" by grimcreepr
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by GodlyPerfection
Balance vs Imbalance by GodlyPerfection
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by mrgreenwithagun
What areas do you begin designing first in your maps? by grimcreepr
22
by noklu
Extra Creditz - Playtesting. by Der Flatulator
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by MythicFritz
spawn trap by design by Zeeb
16
by MrSaddo
Criticism and Feedback by noklu
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by MrSaddo
How do you set your quality bar? by grimcreepr
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by ToxicJesterVII
Flow and Choke Points by noklu
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by Gnappy As5A5sin
"No More Wrong Turns" by GodlyPerfection
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by Homer
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