I would have posted this announcement on Valentine's Day as an expression of my love for you, but I forgot Valentine's Day was a thing.
Instead of the rose-red hearts that would adorn this announcement had it been posted on the 14th, I can give you a rundown of the work we've been doing behind the scenes and in front of the scenes to revitalis
e these forums. If you go to the main forum page
, you may notice some restructuring. The skeleton of the forum still remains largely the same, but it is now streamlined and generally better. Trust me. Along with the forum restructuring, we have been writing FAQs that essentially explain anything and everything. Eventually, there will be a FAQ for nearly every forum, explaining individual quirks and guidelines, and all held together by the keystone thread: the Reaching Perfection FAQ Hub.
It currently only has one complete FAQ within it.
That FAQ is our Membership FAQ.
Some of you may not know about our membership system. Some of you older and returning members (hello there, how have you been?) may remember it. If you want to learn, need a refresher, or want to be entertained – I promise! – follow that link. Our membership system makes a distinction between people who have registered an account and people who have joined the community. The latter are called "full members".
For full details on how to become a full member (very easy), what happens if you go inactive (arduous cataclysms), and why you want to become one (free cookies), visit the Membership FAQ.
Moving Forward: Our Vision
Another FAQ that has been written is the Game Design Discussion FAQ
. That FAQ was one of the first to be written because we felt it was integral to this forum. Game Design has always been the heart of this forum. It's how it began, it's how it grew, and it's how we will move forward. GodlyPerfection puts it best:
I've spent time doing a nip-and-tuck job on the Game Design Discussion
forum for you guys, and there is a lot of good discussion floating through there - so check it out and enjoy. As an occasional amateur designer, a design theorist, and a player, I find these resources immensely useful. Understand how games work allows you to play them better. It allows you to adjust your playstyle or mech builds in response to the limitations and mechanics of a game. Design is not just for designers. It is for all of us.
Promotions and Retirements
You saw earlier the link to the Membership FAQ. If you read that, some of you will realise you are eligible for earning your own portfolio but some will realise they may be retired from full membership. Remember, retirement does not mean account-deletion.
We plan to do our first promotion round of 2013 on March 1. If you are a returning full member, we encourage you to start threads and reply to them forum-wide, especially in the Game Design Discussion forum. If you do not have full membership and want it, you can essentially do the same. It is very easy to earn full membership. Just chill.
If you know anyone else that may be interested in joining us – so if they like game design, Halo, or ACV – then spread the word. The more, the merrier.
If you are a returning member, reply here so we can keep track of you and don't, by accident, retire you on March 1. You can also start a thread in Introductions
, as can anyone else who hasn't introduced themselves or feels like doing so again.
It is the day after Valentine's Day. Well, for me in Australia, it is the day after the day after Valentine's Day. I live in the future. Perhaps I therefore have a career in long-distance fortune-telling. My international-date-line enhanced foretelling ability tells me that this forum has good things in it's future. We just need to make it so.